//==============================================================================
// Jarl_anim.txt
//===================================

import Jarl_Weapon_anim.txt
import Norse_Cavalry_Shield_anim.txt

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define Thunder
{
	SetSelector
	{
		Techlogic none/Thundering Hooves
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
			version
			{
				Visualparticle SFX G Lightning Cloud Flash
			}
		}
	}
}

//==============================================================================
define ThunderWalk
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				Visualparticle SFX G Lightning Cloud Flash
			}
		}
	}
}

//==============================================================================
define Lightning
{
	SetSelector
	{
		Techlogic none/Thundering Hooves
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx g lightning strike flash
				tag SpecificSoundSet 0.50 false LightningHooves checkVisible
				tag SpecificSoundSet 0.70 false AzureDragonProjectileThunder checkVisible
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{      
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl Head Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			containLogic
			SetSelector
			{
				TechLogic none/Copper Mail/Bronze Mail/Iron Mail
				Set Hotspot
				{
					version
					{
						Visual Cavalry N Jarl_BoredA
						connect RightHand JarlWeapon hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect HOTSPOT heroglow hotspot
					}
					version
					{
						Visual Cavalry N Jarl_BoredB
						connect RightHand JarlWeapon hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				Set Hotspot
				{
					version
					{
						Visual Cavalry N Jarl_BoredA
						ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
						ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
						connect RightHand JarlWeapon hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect HOTSPOT heroglow hotspot
					}
					version
					{
						Visual Cavalry N Jarl_BoredB
						ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
						ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
						connect RightHand JarlWeapon hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				Set Hotspot
				{
					version
					{
						Visual Cavalry N Jarl_BoredA
						ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
						ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
						connect RightHand JarlWeapon hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect HOTSPOT heroglow hotspot
					}
					version
					{
						Visual Cavalry N Jarl_BoredB
						ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
						ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
						connect RightHand JarlWeapon hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				Set Hotspot
				{
					version
					{
						Visual Cavalry N Jarl_BoredA
						ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
						ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
						connect RightHand JarlWeapon hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect HOTSPOT heroglow hotspot
					}
					version
					{
						Visual Cavalry N Jarl_BoredB
						ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
						ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
						connect RightHand JarlWeapon hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
			}
			SetSelector
			{
				TechLogic none/Copper Mail/Bronze Mail/Iron Mail
				Set Hotspot
				{
					version
					{
						Visual Cavalry X LancerH_carrybored
						ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Standard
						ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Standard
						ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
						connect RightHand JarlWeapon hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				Set Hotspot
				{
					version
					{
						Visual Cavalry X LancerH_carrybored
						ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Copper
						ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Copper
						ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
						connect RightHand JarlWeapon hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				Set Hotspot
				{
					version
					{
						Visual Cavalry X LancerH_carrybored
						ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Bronze
						ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Bronze
						ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
						connect RightHand JarlWeapon hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				Set Hotspot
				{
					version
					{
						Visual Cavalry X LancerH_carrybored
						ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Iron
						ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Iron
						ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
						connect RightHand JarlWeapon hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Jarl_idleA
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			containLogic
			SetSelector
			{
				TechLogic none/Thundering Hooves
				SetSelector
				{
					TechLogic none/Copper Mail/Bronze Mail/Iron Mail
					set hotspot
					{
						version
						{
							Visual Cavalry N Jarl_WalkB
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.05 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.50 true
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							Connect HOTSPOT heroglow hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Cavalry N Jarl_WalkB
							ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
							ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.05 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.50 true
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							Connect HOTSPOT heroglow hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Cavalry N Jarl_WalkB
							ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
							ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.05 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.50 true
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							Connect HOTSPOT heroglow hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Cavalry N Jarl_WalkB
							ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
							ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.05 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.50 true
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							Connect HOTSPOT heroglow hotspot
						}
					}
				}
				SetSelector
				{
					TechLogic none/Copper Mail/Bronze Mail/Iron Mail
					set hotspot
					{
						version
						{
							Visual Cavalry N Jarl_WalkB
							tag SpecificSoundSet 0.25 true ThunderingHooves checkVisible
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.05 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.50 true
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							connect HITPOINTBAR Thunder hotspot
							Connect HOTSPOT heroglow hotspot
							Connect RightFoot ThunderWalk hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Cavalry N Jarl_WalkB
							ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
							ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
							tag SpecificSoundSet 0.25 true ThunderingHooves checkVisible
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.05 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.50 true
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							connect HITPOINTBAR Thunder hotspot
							Connect HOTSPOT heroglow hotspot
							Connect RightFoot ThunderWalk hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Cavalry N Jarl_WalkB
							ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
							ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
							tag SpecificSoundSet 0.25 true ThunderingHooves checkVisible
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.05 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.50 true
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							connect HITPOINTBAR Thunder hotspot
							Connect HOTSPOT heroglow hotspot
							Connect RightFoot ThunderWalk hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Cavalry N Jarl_WalkB
							ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
							ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
							tag SpecificSoundSet 0.25 true ThunderingHooves checkVisible
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.05 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.50 true
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							connect HITPOINTBAR Thunder hotspot
							Connect HOTSPOT heroglow hotspot
							Connect RightFoot ThunderWalk hotspot
						}
					}
				}
			}
			SetSelector
			{
				TechLogic none/Thundering Hooves
				SetSelector
				{
					TechLogic none/Copper Mail/Bronze Mail/Iron Mail
					set hotspot
					{
						version
						{
							Visual Cavalry X LancerH_Carry
							//-- auto generated by the bang animation tool
							//-- do not hand edit these values
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.00 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.55 true
							//-- end auto generated section
							ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Standard
							ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Standard
							ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							Connect HOTSPOT heroglow hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Cavalry X LancerH_Carry
							//-- auto generated by the bang animation tool
							//-- do not hand edit these values
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.00 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.55 true
							//-- end auto generated section
							ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Copper
							ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Copper
							ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							Connect HOTSPOT heroglow hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Cavalry X LancerH_Carry
							//-- auto generated by the bang animation tool
							//-- do not hand edit these values
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.00 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.55 true
							//-- end auto generated section
							ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Bronze
							ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Bronze
							ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							Connect HOTSPOT heroglow hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Cavalry X LancerH_Carry
							//-- auto generated by the bang animation tool
							//-- do not hand edit these values
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.00 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.55 true
							//-- end auto generated section
							ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Iron
							ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Iron
							ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							Connect HOTSPOT heroglow hotspot
						}
					}
				}
				SetSelector
				{
					TechLogic none/Copper Mail/Bronze Mail/Iron Mail
					set hotspot
					{
						version
						{
							Visual Cavalry X LancerH_Carry
							//-- auto generated by the bang animation tool
							//-- do not hand edit these values
							tag SpecificSoundSet 0.50 true ThunderingHooves checkVisible
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.00 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.55 true
							//-- end auto generated section
							ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Standard
							ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Standard
							ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							connect HITPOINTBAR Thunder hotspot
							Connect HOTSPOT heroglow hotspot
							Connect RightFoot ThunderWalk hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Cavalry X LancerH_Carry
							//-- auto generated by the bang animation tool
							//-- do not hand edit these values
							tag SpecificSoundSet 0.50 true ThunderingHooves checkVisible
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.00 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.55 true
							//-- end auto generated section
							ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Copper
							ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Copper
							ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							connect HITPOINTBAR Thunder hotspot
							Connect HOTSPOT heroglow hotspot
							Connect RightFoot ThunderWalk hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Cavalry X LancerH_Carry
							//-- auto generated by the bang animation tool
							//-- do not hand edit these values
							tag SpecificSoundSet 0.50 true ThunderingHooves checkVisible
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.00 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.55 true
							//-- end auto generated section
							ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Bronze
							ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Bronze
							ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							connect HITPOINTBAR Thunder hotspot
							Connect HOTSPOT heroglow hotspot
							Connect RightFoot ThunderWalk hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Cavalry X LancerH_Carry
							//-- auto generated by the bang animation tool
							//-- do not hand edit these values
							tag SpecificSoundSet 0.50 true ThunderingHooves checkVisible
							tag FootstepLeft 0.60 true
							tag FootstepRight 0.00 true
							tag FootstepLeft 0.95 true
							tag FootstepRight 0.55 true
							//-- end auto generated section
							ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Iron
							ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Iron
							ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
							connect RightHand JarlWeapon hotspot
							connect LeftForearm NorseCavalryShield hotspot
							Connect TopOfHead Head hotspot
							connect HITPOINTBAR Thunder hotspot
							Connect HOTSPOT heroglow hotspot
							Connect RightFoot ThunderWalk hotspot
						}
					}
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Jarl_walkA
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_DeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkVisible
				//-- end auto generated section
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_DeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_DeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_DeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			containLogic
			SetSelector
			{
				TechLogic none/Copper Mail/Bronze Mail/Iron Mail
				set hotspot
				{
					version
					{
						Visual Cavalry N Jarl_IdleA
						connect RightHand JarlWeapon hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Cavalry N Jarl_IdleA
						ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
						ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
						connect RightHand JarlWeapon hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Cavalry N Jarl_IdleA
						ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
						ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
						connect RightHand JarlWeapon hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Cavalry N Jarl_IdleA
						ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
						ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
						connect RightHand JarlWeapon hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
			}
			SetSelector
			{
				TechLogic none/Copper Mail/Bronze Mail/Iron Mail
				set hotspot
				{
					version
					{
						Visual Cavalry X LancerH_Carryidle
						ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Standard
						ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Standard
						ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
						connect RightHand JarlWeapon hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Cavalry X LancerH_Carryidle
						ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Copper
						ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Copper
						ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
						connect RightHand JarlWeapon hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Cavalry X LancerH_Carryidle
						ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Bronze
						ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Bronze
						ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
						connect RightHand JarlWeapon hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Cavalry X LancerH_Carryidle
						ReplaceTexture Cavalry X Lancer Iron/Cavalry N Jarl Iron
						ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry N Jarl Horse Iron
						ReplaceTexture Cavalry X Lancer Cape Iron/Special N Jarl Cape map
						connect RightHand JarlWeapon hotspot
						connect LeftForearm NorseCavalryShield hotspot
						Connect TopOfHead Head hotspot
						connect HITPOINTBAR Thunder hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Jarl_idleA
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.50 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag GenericSound 0.40 true
				//-- end auto generated section
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.50 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag GenericSound 0.40 true
				//-- end auto generated section
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.48 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag GenericSound 0.40 true
				//-- end auto generated section
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.50 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag GenericSound 0.40 true
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.50 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag GenericSound 0.40 true
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.48 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag GenericSound 0.40 true
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.50 true
				tag SpecificSoundSet 0.35 false ClubSwing checkVisible
				tag GenericSound 0.40 true
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.50 true
				tag SpecificSoundSet 0.35 false ClubSwing checkVisible
				tag GenericSound 0.40 true
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.48 true
				tag SpecificSoundSet 0.35 false ClubSwing checkVisible
				tag GenericSound 0.40 true
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.50 true
				tag SpecificSoundSet 0.35 false ClubSwing checkVisible
				tag GenericSound 0.40 true
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.50 true
				tag SpecificSoundSet 0.35 false ClubSwing checkVisible
				tag GenericSound 0.40 true
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.48 true
				tag SpecificSoundSet 0.35 false ClubSwing checkVisible
				tag GenericSound 0.40 true
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim gore
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHitWooden checkVisible
				//-- end auto generated section
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHitWooden checkVisible
				//-- end auto generated section
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.48 false CavalryChargeHitWooden checkVisible
				//-- end auto generated section
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHitWooden checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHitWooden checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.48 false CavalryChargeHitWooden checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.48 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.48 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect LAUNCHPOINT Lightning hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim whirlwindattack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
				//-- end auto generated section
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
				//-- end auto generated section
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.48 false CavalryChargeHit checkVisible
				//-- end auto generated section
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.48 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.48 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Jarl_attackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.48 false CavalryChargeHit checkVisible
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_FlailA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true
				tag GenericSound 0.40 true
				//-- end auto generated section
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_FlailA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true
				tag GenericSound 0.40 true
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_FlailA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true
				tag GenericSound 0.40 true
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_FlailA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true
				tag GenericSound 0.40 true
				//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand JarlWeapon hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect HITPOINTBAR Thunder Hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name Jarl_aomsp21niordsir
			version
			{
				VisualGranny Jarl_aomsp21niordsir
			}
		}
		set hotspot
		{
			name Jarl_aomsp21aye
			version
			{
				VisualGranny Jarl_aomsp21aye
			}
		}
		set hotspot
		{
			name Jarl_aomsp21apocalypse
			version
			{
				VisualGranny Jarl_aomsp21apocalypse
			}
		}
	}
}	